3/27/2023 0 Comments Gloomwood newsNothing is creepier than hearing those Huntmen, whose eyes emit a different color depending on their level of alert, muttering menacing threats as you’re trying to scramble around a corner before the lighthouse ruins your shadowy hiding spot. One of the tensest moments I came across was a stretch along the pier where the distant lighthouse was occasionally lighting up the area, getting rid of all the shadows for brief periods of time. In addition to the strong visual identity, the game has incredible lighting that both looks great and is mechanically important to the stealth. The graphics are the same low poly style that worked so well in Dusk, which looks stellar. Once again taking hints from survival horror, you’re constantly finding keys to unlock doors that provide new shortcuts back to the save room, slowly opening up an impressively dense and interconnected level akin to the old Resident Evil mansion.Īll these great design decisions really pay off in creating a supremely spooky game. This opened up a whole new path that was full of hidden secrets, eventually leading me right to where the first path I followed was trying to take went. After stepping away from the game for a night, I started over and noticed that there was a place early on where I could stack boxes to reach an upper level. I initially tried to take the path that it seemed the game was leading me towards, and I kept getting killed. The opening wonderfully tutorializes all the mechanics before letting you loose in an open area with multiple paths that heavily reward exploration. The excellent level design of Gloomwood also leans into the traditions of both the Thief and Resident Evil series. This decision really ratchets up the tension, compounding with the atmosphere to make for an incredibly creepy experience. Normally immersive sim players are known to obsessively quick save in order to maximize experimentation with the many systems of the game, but Gloomwood leans even more into Resident Evil here, only allowing you to save at phonographs that are sparingly placed throughout. If you don’t manage to take down an enemy stealthily, they will manage to chip away at your health before you take them down no matter what weapon you’re using, making health another resource you have to manage, survival horror style. Huntsmen, the creepy enemies that stalk you through the levels, still take a few shots to take down, and the gunshot noise will definitely draw any nearby bad guys to further complicate the fight. Even if you’re good at bullet counting, it’s still not a get out of jail free card. Guns are quickly added to your arsenal, but you don’t frequently come across ammo. What makes Gloomwood something really special is the way that it mixes in elements of the survival horror genre into its Thief influences. Gloomwood is a stealth game through and through, so killing a guard with a surprise cane stab is vastly preferable to a loud fight that will leave you bloodied. Different materials make different amounts of sound as you walk on them, which is all immediately clear to you just from a quick glance, allowing you to plan your routes effectively. Pairing that with excellent sound design makes the stealth easily readable. As you attempt to stay in the shadows, a magical ring on your finger gives an indication of how visible you are at any time. With your cane sword in hand, you sneak your way through the shadows to escape to the dark Victorian city of Gloomwood. Your captors taunt you until a mysterious stranger sneaks in, gives you your equipment and sets you free, telling you to meet him at a nearby lighthouse. From the first act of Gloomwood, it’s clear that they’re already off to an incredible start. What makes their games extra special is that they go beyond the level of mere imitation, forging their own unique identities through strong style choices and smart design decisions. Their latest game, Gloomwood just launched in Early Access, and this game is exactly what’s promised by the game’s URL,. Ultrakill takes the gameplay of Quake and adds in an aggressive layer of Devil May Cry style. Amid Evil gives a modern update to the classic Heretic and Hexen. Their breakout hit Dusk is a backwater horror take on Quake and Doom. Games from New Blood Interactive tend to wear their influences on their sleeves.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |